Our research focuses on the creation,
consumption, and distribution of all kinds of
digital media formats and digital media art by
amateurs and professionals.
We analyze social and cultural aspects of
human-computer interaction, human-media
interaction, and interactions of individuals
about digital media and technology.
We are interested in understanding people’s
practices and strategies in using digital
technology to create, consume, and distribute
digital media artifacts.
Collaborators & Friends
Research Project: Short-Video Apps
What are the strategies and practices of TikTok users in creating and sharing short-form videos?
(more information on this project)
Due to social isolation in times of COVID-19, people increasingly engage in video consumption and creation on TikTok. Many TikTok videos and challenges address these changed social circumstances. In this project, we look at social media communication, consumption, and creation on TikTok in general and in relation to social distancing.
How are news providers using short-video apps?
Social media services experience increased significance as news aggregators and providers.
A main reason is younger audiences turning to non-linear online and on demand services and traditional media broadcasters moving to social media apps to appeal to digital native audiences.
In this project, we use the example of TikTok to analyze how news providers present and adapt content to new digital short-video platforms.
Research Project: Digital Inclusion
How can we include marginalized youths into video-based activism and communities?
Short-form video creation and communication poses new opportunities for marginalized youths and communities to participate in everyday social activism based on their lived experiences. In this project, we plan to design an online platform to host short-form video competitions to give marginalized youths a forum to connect, learn, and be creative. We want to better understand creative practices and socialization around short-form videos.
Video Annotation Tools
Audiovisual media artifacts, such as music videos or YouTube clips, are a major means for students of all ages and grades to develop digital media literacy as they are part of their everyday life.
Educational tools need to provide the right analytical features, but also need to fit into time and data management, and easily allow for peer collaboration and teacher-student interaction.
TRAVIS GO is an app for collaborative video annotation that provides key didactic features, such as tagging, commenting, and live collaboration.